A Spanish Civil War Scenario
Decided to give my ideas of using Advanced Squad Leader with miniatures , this time it was a Spanish Civil War Engagement where the Nationalists had to take the town held by an International brigade and some local militia
Using ASL Rules modified for figures
Each infantry stand = 2 counters but act as 1 counter
1” = 1 Hex
The Nationalist have to secure the town bridge and the river was only crossable by railway bridge or road bridge in town
I put some flavour into the game by not allowing some leaders to effect firepower dice rolls
i decided that some of the the militia units had elected their leaders so that person would have been charismatic but not that good in combat
Nationalist Forces
8-1 leader (cannot effect firepower)
2 units 3-4-7 Falange volunteers
2 units 4-4-7 Falange volunteers
8-1 leader (cannot effect firepower)
4 units 4-4-8 Carlist Requetés
8-1 Leader
Mounted Infantry
4-5-8 Spanish Foreign Legion
Artillery piece Cannone da 65/17: with its own crew
Republican
9-2 leader
2 units 4-4-7 (1st line) International Brigades 1 with MMG 1 with light mortar
8-1 leader (cannot effect firepower)
3 units 3-3-6 Local Militia
Armoured car with MMG
The buildings were constructed out of card , i found some nice pictures on the net , the roads were made with strips of fine emery paper so no painting needed
Buildings
The Game
All woods are considered orchards and the cornfields are giving cover , buildings were classed as wooden
Setup
The Republicans are holding the town , The Nationalists are advancing from the bottom the picture
Turn 1
The Nationalists advance after their artillery cause damage on the Republican militia
Turn 2
The Advance Continues
Turn 3
The Republicans send out their armoured car to try and take out the enemy artillery which is causing some heartache for the militia
Turn 4
Opps
the lucky shot form a direct fired artillery round disposes of the lone armoured car
This seamed to be one of the battles turning points
Turn 5
The advance continues and the Spanish foreign legion cavalry make it to the outskirts of the town after suffering from some irregular militia fire which the cavalry brush off
Turn 6
The cavalry charge and destroy the militia while the rest of the nationalists advance
Turn 7
the militia side of the town has fallen and the independent brigade thinks better of it than defend a losing position , this brigade did do well in turning back the assault by the Falange & Carlist but it was too late
Aftermath
i think the system works well for any size of engagement , especially if you put some flavour in the game. I had looked at other sets before i used ASL
Ii think i will need to redo my Russian Civil War on the same base sizes