Friday 22 June 2018

Turn around at Halmstad

This was a refight in 2mm at about 1:1 scale of the battle of Halmstad using Field of Glory Renaissance rules  the figures or should i say bases were redesign from the forward march studio range with some heavy modifications by me

As it turned out the Danish in the real battle suffered some really heavy casualties however in this refight they kept their cool while the Swedish panicked and fluffed their orders , the ground was not cavalry friendly which played into the Danish pistol cavalry as the Swedish had their impact cavalry in the front rank. The stream i designed and 3d printed.

Setup


End of Turn 1 
saw the Swedish advance on both flanks and also some of its centre units with the odd lucky cannon shot from the Danish


End of Turn 2
This is where it started to go wrong for the Swedish as some of their cavalry ( at the bottom of the picture ( failed to charge and allowing the Danish pistol cavalry to stop the charge in its tracks

End of turn 3 with the Danish winning the bottom cavalry melee the rot started as other units decided to join the rout , this was helped by fire from Danish dragoons and infantry, meanwhile at the top of the map the Danish cavalry held on.

End of turn 4
The Danish forces at the bottom of the map continued to destroy the forces in front of them while at the top they are hanging on with grim death

I decided to stop the game here as the Swedish had lost 1/3rd of their forces while the danish 1/6th

Primarily the Swedish lost because of the bad ground and their inability to control the charges when they needed to and this helped the danish as their combined arms of infantry and cavalry pushed back and destroyed the Swedish left flank.

Saturday 9 June 2018

18091212mm or a 2mm 1:1 refight of the battle of Gefrees , July 1809

This was the second tryout of my 2mm rules designed to fight battled at a 1:1 figure and ground scale , i have called them onetwoonetwo(mm) , this was a small engagement between a conscript french force and a regular Austrian force on the retreat from Wagram

i used google maps to get the lay of the land and what terrain was present , i also change a few of the Austrians as i didn't want all of them in brown as the Austrians were all Grenz at the time

so onto the battle here are two pictures of the battle setup , the inital setup and plan was supplied by a member of the 2mm Facebook Group and i executed his orders

The initial moves for the French were to bring their artillery into range and try to damage the Austrian right flank
the cavalry were to keep the Jaegers at bay and stop them from harassing the French columns

The French started the attack but some of the orders failed to get to their prospective commanders , and the French artillery failed in their dice roll to do any significant damage (the little blue dice represent the number of orders that can be spent by that unit) , on the opposite flank the Austrian Jaegers made a few pot shots at the cavalry forcing the cavalry to pull back out of range


The Austrians fire at the french columns and a half battery of Austrian guns pour canister into the flank of the French column


This resulted in the columns halting and one of them routing , in the ensuing melee the first line breaks as the other two french columns halt soaking the fire to allow a single column to break through the Austrian line and break the first Austrian line

The remaining 2 French columns managed to contact the second Austrian line and break them

Unfortunately the french decided not to pursue the routing Austrians into the woods , as they lacked the support from the rest of the army which would have allowed those troops to rally

The French could have spent more time firing their artillery but this would probably forced the Austrians into the cover of the woods and then to escape , if the Austrians had had some cavalry those french dragoons would have been an easy fight.

I stopped the battle at this point as 40% of the Austrians had broken but with the woods cover on the french right would prove too difficult to clear of enemy jaegers the french decided to let the Austrians withdraw , the french had 2 of their 7 battalions decimated down to raw status so to continue to advance up the road into the rest of the Austrians and Brunswicker's would be a little dangerous for the french.

all the figures were 3d printed from stl files from Forward march studios

Saturday 2 June 2018

A really small spring adventure

This was a quick playtest of my new 2mm 1:1 game of Eutaw Springs , i have written a set of rules specifically to playing 2mm on a 1:1 ratio and on a 1:1 ground scale  , thinking of a name perhaps OneTwoOneTwo(mm), i picked a small battle of Eutaw Springs and proceeded to play the British and to attack without preparing a full bombardment of the Americans and well very shortly it went 'orrible for the british

as you can see from the setup the British are in 1 line and are rated veteran , the guns average and on their right flank some elite flank coy's , all looks good and the first orders given were for the artillery to start opening up

after 2 moves advancing the british got to this position , it was then that it all went wrong as their commander lucked out on his orders and proceeded to faf about and do nothing allowing the Americans to rally the militia and then fire a devastating volley


Consequently
Half the British were running away but the British elite did manage to break through on the right flank but it was too little too late

I did find that if you dont plan your attack things donot go as planned and if you sit there and just wait for the enemy to do something that could also go wrong , Lee's legion spent the day fishing in the swamp as Greene was furiously keeping his militia forces together