Sunday, 25 December 2016

An Infinite Shadow

Hope Everyone had i great Christmas , today I assembled my Red Veil Cardboard Terrain and added a few extra bits to make it look a little better and more like a city block in hong kong as you can see from the picture
 I have always liked the setting but the rules well meh! but after looking at the Infinity website , downloaded the rules , I found there were some striking similarities so i started to work out a conversion guide , there wasn't too much , just had to work in some magic and a few other items like weapons , metahumans and other shadowie stuff , I also wanted to play solo so had a troll ( excuse the pun) across the net and found a few bits of info so i have included those in my conversion.

Conversion Ideas

Infinite shadows
This is my adaptation of Infinity to shadowrun
I felt that the core 5E shadowrun rules did not do a very good job of creating a miniatures game , mainly because i found those rules hard to read and awkward so i took a look at the quick start and base rules for infinity.
Here are my adaptations to be Infinity rules
Metatype
Human as per rules
Dwarf +1 to willpower rolls
Ork +1  to physical rolls
Elf +1 to dodge rolls
Troll +1 armour rolls
Magic
depending on the spell armour may not have an effect
Hacking as per rules and supplemented by the shadowrun 5E rules
Summoning , treat as an airdrop and supplemented by the shadowrun 5E rules
drones , these are covered in the infinity rules and supplemented by the shadowrun 5E rules
cybernetic enhancements , generally these would add a mod to the roll
AI / AGO
shooting :- a reacting figure will shoot or fight back if the mod is greater than a -4 (-3 to any +) otherwise the figure will dodge
a reacting camouflage marked figure will shoot only if it has a +1 or better fire mod otherwise it will not react.

Holograms :- when a figure that has a hologram is hit it rolls a dice to randomise the hit with the number of holograms present so a figure with 2 holograms will roll a d6 , on a 1-2 the primary figure is hit on a 3-6 a hologram is hit

For figures I have a few of the Wargames Foundry Street Violence RangeOk Now for the Scenario , Mr Johnson (we know who you are....not!) has given the gang the job of getting a datachip from a megacorp office , this mega corp has some private security who have enlisted a couple of thugs to do their dirty work while they watch the latest movie. The megacorp also has three lone star officers on their payroll

Here are the stats for all the forces
The Runners have a Mage , Street Samurai and Covert Ops runners , while the megacorp has two thugs , two private cops and three lone stars , the thugs are wandering around , the cops are in a small pod on the edge of the map and the lone stars will be dropped in via an airlift

The runners win if they can get the datachip , a draw if any cops are killed and lose if any lone stars are killed
So will play this scenario tomorrow and update the page with the outcome

For those who are interested , here is the AAR , not a complete success as there were a lot of fatalities ( I used keynote to create this report )


Aftermath
On the whole a good fun game , the next time I play something like this i will adjust the ranges as I think the default infinity ranges are too long also the weapon damage is too great to reflect the shadowrun setting so i have a few tweaks to make to the conversion , magic worked well as i had to interpret the effect of the spells from the book and used the standard template for the area effects.

I found this a very easy game to play solo

For those interested i have created a calculating figure sheet
you can download it here

This was an expensive run for the chumers leaving the Mage and the Street Samurai Dead , but Mr Johnson got his chip

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